Why change application ?
Well, I've write some table for understand it.
BINARY IMAGE : are images without proprietary header on image or images not compressed ( as mdf, img, bin, dat )
BINARY IMAGE WITH PROPRIETARY HEADER : are images with proprietary info on the header or on the foot of image ( as nrg )
BINARY IMAGE COMPRESSED : are images compressed with zlib ( as uif )
BINARY IMAGE ( UNKNOWN ) : are images not tested, but work because are not compressed.
Mode 1 / 2352 : CD GAME, CD with Mp3, CD with Xvid....
Mode 1 /2448 : CD GAME with protection.
Mode 2 / 2336 (VCD/SVCD) SVCD/VCD
Mode 2 / 2352 (VCD/SVCD )SVCD/VCD
DATA CD / DVD ISO9660 IMAGE
VCD/SVCD CD-ROM XA is an extension of the Yellow Book
AUDIO CD Compact Disc Digital Audio system, or CDDA
About IAT, is still in develop and BINARY IMAGE COMPRESSED and CD AUDIO are on plan.
Download 0.1.6 of iat from here or if you want last code all time
git clone git://git.berlios.de/iat
How to compile
./autogen.sh
make
make install
[...] from iat git [0.1.4] version is supported *
RispondiEliminaI just used iat and tried to convert a playstation game from mdf to iso but everytime i convert it there is a problem
RispondiEliminano matter what playstation game i convert from mdf to iso there is always problems with it like none of the games load up and play
here is a log from one of the games
Iso9660 Analyzer Tool v0.1.3 by Salvatore Santagati
Licensed under GPL v2 or later
Detect Signature RAW 2 at 16
Detect Signature RAW at 2440
Detect Signature RAW 2 at 2464
Detect Signature RAW at 4888
Detect Signature RAW 2 at 4912
Detect Signature RAW at 7336
Detect Signature RAW 2 at 7360
Detect Signature RAW at 9784
Detect Signature RAW 2 at 9808
Detect Signature RAW at 12232
Detect Signature RAW 2 at 12256
Detect Signature RAW at 14680
Detect Signature RAW 2 at 14704
Detect Signature RAW at 17128
Detect Signature RAW 2 at 17152
Detect Signature RAW at 19576
Detect Signature RAW 2 at 19600
Detect Signature RAW at 22024
Detect Signature RAW 2 at 22048
Detect Signature RAW at 24472
Detect Signature RAW 2 at 24496
Detect Signature RAW at 26920
Detect Signature RAW 2 at 26944
Detect Signature RAW at 29368
Detect Signature RAW at 31816
Detect Signature RAW at 34264
Detect Signature RAW at 36712
Detect Signature RAW at 39160
Detect Signature ISO9660 START at 39192
Detect Signature RAW at 41608
Detect Signature ISO9660 END at 41640
Image offset start at 0
Sector header 24 bit
Sector ECC 376 bit
Block 2448
if needed i can send you a playstation mdf or direct you to a site that has them
hope this can be fixed
Scott Nash
> I just used iat and tried to convert a playstation game from mdf to iso
RispondiEliminaMaybe because, with convertion you lost info from sub-header.
>but everytime i convert it there is a problem
>no matter what playstation game i convert from mdf to iso there is always problems
>with it
I don't have experience with PSX/ISO and don't know struct of it.
> like none of the games load up and play
Do you burn image as iso ?
>if needed i can send you a playstation mdf or direct you to a site that has them
Only if is a DEMO ( freely for distribution )
>hope this can be fixed
if you have Linux try with new version of program ( see below for get it )
git clone git://git.berlios.de/iat
$autoreconf
$./configure
$make
if you have Windows look in your email box I've sent a exe build from git version.
and send me "debug log" with new version of program
[...] mdf2iso to go to retirement mdf2iso to go to retirement: http://developer.berlios.de/devlog/salsan/2009/07/15/mdf2iso-go-to-retirement __________________ the modern world: net helpmsg [...]
RispondiEliminaobrigado
RispondiEliminaI believe it has to do with copyright protection,
RispondiEliminaI've sorta the same problem myself.