mercoledì 15 luglio 2009

mdf2iso go to retirement

I've today update code from git version of Iso9660 Analyzer Tool, with this version 0.1.6.git, I've replaced all function of mdf2iso as export from image a Cue sheet file or TOC file.

Why change application ?

Well, I've write some table for understand it.



BINARY IMAGE : are images without proprietary header on image or images not compressed ( as mdf, img, bin, dat )
BINARY IMAGE WITH PROPRIETARY HEADER : are images with proprietary info on the header or on the foot of image ( as nrg )
BINARY IMAGE COMPRESSED : are images compressed with zlib ( as uif )
BINARY IMAGE ( UNKNOWN ) : are images not tested, but work because are not compressed.



Mode 1 / 2352 : CD GAME, CD with Mp3, CD with Xvid....
Mode 1 /2448 : CD GAME with protection.
Mode 2 / 2336 (VCD/SVCD) SVCD/VCD
Mode 2 / 2352 (VCD/SVCD )SVCD/VCD



DATA CD / DVD ISO9660 IMAGE
VCD/SVCD CD-ROM XA is an extension of the Yellow Book
AUDIO CD Compact Disc Digital Audio system, or CDDA

About IAT, is still in develop and BINARY IMAGE COMPRESSED and CD AUDIO are on plan.

Download 0.1.6 of iat from here or if you want last code all time



git clone git://git.berlios.de/iat


How to compile

./autogen.sh
make
make install

6 commenti:

  1. I just used iat and tried to convert a playstation game from mdf to iso but everytime i convert it there is a problem
    no matter what playstation game i convert from mdf to iso there is always problems with it like none of the games load up and play
    here is a log from one of the games

    Iso9660 Analyzer Tool v0.1.3 by Salvatore Santagati
    Licensed under GPL v2 or later
    Detect Signature RAW 2 at 16
    Detect Signature RAW at 2440
    Detect Signature RAW 2 at 2464
    Detect Signature RAW at 4888
    Detect Signature RAW 2 at 4912
    Detect Signature RAW at 7336
    Detect Signature RAW 2 at 7360
    Detect Signature RAW at 9784
    Detect Signature RAW 2 at 9808
    Detect Signature RAW at 12232
    Detect Signature RAW 2 at 12256
    Detect Signature RAW at 14680
    Detect Signature RAW 2 at 14704
    Detect Signature RAW at 17128
    Detect Signature RAW 2 at 17152
    Detect Signature RAW at 19576
    Detect Signature RAW 2 at 19600
    Detect Signature RAW at 22024
    Detect Signature RAW 2 at 22048
    Detect Signature RAW at 24472
    Detect Signature RAW 2 at 24496
    Detect Signature RAW at 26920
    Detect Signature RAW 2 at 26944
    Detect Signature RAW at 29368
    Detect Signature RAW at 31816
    Detect Signature RAW at 34264
    Detect Signature RAW at 36712
    Detect Signature RAW at 39160
    Detect Signature ISO9660 START at 39192
    Detect Signature RAW at 41608
    Detect Signature ISO9660 END at 41640

    Image offset start at 0
    Sector header 24 bit
    Sector ECC 376 bit
    Block 2448

    if needed i can send you a playstation mdf or direct you to a site that has them
    hope this can be fixed
    Scott Nash

    RispondiElimina
  2. > I just used iat and tried to convert a playstation game from mdf to iso

    Maybe because, with convertion you lost info from sub-header.


    >but everytime i convert it there is a problem
    >no matter what playstation game i convert from mdf to iso there is always problems
    >with it

    I don't have experience with PSX/ISO and don't know struct of it.

    > like none of the games load up and play

    Do you burn image as iso ?

    >if needed i can send you a playstation mdf or direct you to a site that has them

    Only if is a DEMO ( freely for distribution )

    >hope this can be fixed

    if you have Linux try with new version of program ( see below for get it )

    git clone git://git.berlios.de/iat
    $autoreconf
    $./configure
    $make

    if you have Windows look in your email box I've sent a exe build from git version.


    and send me "debug log" with new version of program

    RispondiElimina
  3. [...] mdf2iso to go to retirement mdf2iso to go to retirement: http://developer.berlios.de/devlog/salsan/2009/07/15/mdf2iso-go-to-retirement __________________ the modern world: net helpmsg [...]

    RispondiElimina
  4. I believe it has to do with copyright protection,
    I've sorta the same problem myself.

    RispondiElimina